And in the unlikely event you beat it, there's a sequel out there too. It's an unforgiving adventure, but totally worth revisiting if you can track down a working Master System and a copy of the game on eBay. As you rush through you can power-up the character's health, jump and laser gun, and if you discover his two team mates, Apple and Champ, you can switch between them, making use of their differing capabilities. Interestingly, every door in this place is locked so you have to explore each room, looking for code combinations to make progress. Which is criminal because it is a tense, sprawling combination of Metroid and Impossible Mission, pitching the player into a maze-like enemy base looking for crucial diskettes filled with valuable information. Though successful in Europe, Sega's 8bit Master System console nose-dived in Japan and the US so this tough, multi-directional platformer has faded from memory. Return Fire (Silent Software/Prolific, 3DO/PC/PlayStation, 1995) Like the Monty Mole series, which made satirical references to the miners' strike, it says things about the country at that time. Wally is so distraught about the possibility of losing his job at the car factory, he sleep walks his way to a solution. Like Jet Set Willy, it is filled with surreal puzzles and weird enemies, but in its detailed depiction of Wally's modest terrace home, it reveals one of the charms of early-eighties British games: they weren't always about space heroes or ludicrous anthropomorphised critters they were sometimes about normal people worrying about everyday things. Created by lone coder Chris Hinsley, Pyjamarama is a platforming adventure, starring loveable everyman Wally Week who has forgotten to set his alarm clock, and must now wander the house in a somnambulist state, looking for the key to wind it up. Freedom Fighters (EA/IO Interactive, GameCube/PS2/Xbox, 2003)Įveryone of a certain age recalls Britsoft favourites like Jet Set Willy, Skool Daze and Attack of the Mutant Camels, but many of the more nuanced classics are slipping from collective memory. Meanwhile, many of the original development team went on to form Precursor Games and planned a spiritual successor named Shadow of the Eternals which sadly failed to hit its crowdfunding target last year. A proposed sequel never materialised, despite Nintendo renewing the trademark as recently as 2012. Critically acclaimed, but with its mature rating, Nintendo fans weren't quite sure what to make of it. The narrative and locations are creepy and unsettling, but the best part is the sanity meter which drops when you encounter enemies, causing visual disturbances and even tricking you into believing your TV has broken. The powerful artifact provides a portal to a selection of previous lives, all of which must be experienced by the player in order to prevent an ancient evil from re-surfacing. Developed by Canadian studio Silicon Knights and originally meant for the N64, Eternal Darkness is a fascinating Lovecraftian romp following student Alexandria Roivas as she investigates a book known as the Tome of Eternal Darkness. Resident Evil 4 wasn't the only standout survival horror experience on Nintendo's under-rated GameCube system.
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So, in an attempt to fix this problem myself, I made several Ty Lee pregnant art assets (not the highest quality perhaps but certainly an high level solid effort) for Book 2 slave route and Book 3 love route and was planning to add them into the story organically by modding the script to add them in. I understand that the game's creator has other scenes to make and games to create so I don't hold it against him, but I would still like it to be in the game. All I've wanted since she was introduced was to impregnant Ty Lee (is that so wrong) and that is still not possible in the current version of the game. Which is why it is (mildly) annoying that the one thing I wanted most from the game is still not possible. It appeals to almost all of my fetishes (don't kink shame me bro) It was one the first games I downloaded and I've loved it since. This might be a weird question but is there anyone that's good at modding this game (or the creater themselves works to) Raise Exception("Not a displayable: %r" % (d,)) Full Traceback -įile "renpy/bootstrap.py", line 326, in bootstrapįile "renpy/ast.py", line 1025, in executeįile "renpy/exports.py", line 386, in imageįile "renpy/easy.py", line 139, in displayable I'm sorry, but an uncaught exception occurred.įile "game/scripts/bk3/composites/tylee_composites.rpy", line 6, in script Anyone know how to fix it without undoing my work I've been doing so light modding (changed a few composition scripts and added images to match) when I ran into this error. When posting fan generated content, try to credit the original artist and link to the primary source whenever possible.Posting uncalled for materials may result in an immediate and permanent ban. All other NSFW posts and comments must be tagged. Stalking, harassment, witch hunting, trolling, brigading, ddosing, or doxxing will not be tolerated and will result in a ban. No personal information, in posts or comments. Personal attacks, bigotry, fighting words, otherwise inappropriate behavior or content, comments that insult or demean a specific user or group of users will be removed. All posts and comments must follow Reddiquette.Please submit posts of this nature to to r/HalfLifeLounge. image macros, "One-liner" jokes), streams, generic Let's Plays, reposts, spam, rants, etc. Low-value submissions that may detract from meaningful discussion are not allowed. Important Valve and Steam news may be allowed per Moderator discretion. Submissions must be directly related to the Half-Life franchise.We have a few light rules to keep discussion upbeat and interesting, check them out below! You've come to the right place to discuss Half-Life. You have chosen, or have been chosen to subscribe to our subreddit. Interested if that or another existing HL2 high res texture pack would be compatible with the HL2 VR Mod? Or changes that could be made to an existing texture pack to work well with the mod? Obviously would want to affect just the texture resolution, and not negatively impact anything related to VR or the gameplay.Welcome. I'm aware there are several high resolution texture packs already available for Half-Life 2, like this one here or this HL2 Update on Steam. While we certainly cannot “remaster” HL2 to look like a game developed in 2022, we are working on overhauling assets and textures by a combination of AI upscaling and manual touches to give them that extra bit of detail and sharpness under the VR headset that is missing from the original.ĭefinitely looking forward to an upcoming official full asset enhancement by the Mod Devs - just want to make the experience as epic as possible for a first-time playthrough in VR. Low-resolution meshes and textures are particularly jarring in a VR headset. Even so, nobody can deny that a lot has happened to game graphics in that time, and the game does show its age in some scenes more than others. On the VR Mod's official update roadmap the developers mentioned the importance of textures in VR and have stated that they are working on high resolution textures and other updated assets for their Mod:įrom the Mod's official development roadmap:ġ8 years on, and Half-Life 2 still holds up incredibly well as a game (in our opinion, anyway). I'll report back here what works and how to install. With the much anticipated Half-Life 2 VR Mod releasing in less than an hour.Does anyone know if there is a already existing high resolution texture pack for Half-Life 2 that is compatible with the VR Mod?Įdit: I'm going to give the VR Mod a try with various texture packs and other assets from the HL2 modding community. Schedule an AMA! Related Subreddits & Communities *PLEASE READ A MORE DETAILED VERSION OF OUR RULES HERE. Posts seeking advice on compatability/system choice need to meet certain requirements* Generic let's play & 360 degree content is not allowed. Also flair self-promotion appropriately. Please make sure you self-promote reasonably and it consists of less than 10% of your total posts at all times.If you want to hold a giveaway - please contact the mod-team first.Personal buying, selling, referrals, or begging is not permitted, as well as affiliate links to any site.No buying, selling, begging, referrals, giveaways or crowd-funding.
note The Code was partially withdrawn in the 1970s due to free speech issues, and withdrawn completely in 1982 as part of an antitrust settlement with advertisers. Many stations would also display the NAB Television Code "Seal of Good Practice" here the Code, much like the Hays Code for film, was a list of standards all commercial television stations and producers pledged to follow, which dictated (among other things) what content was allowed and how advertising worked. In some cases the video of the National Anthem involved jet footage and at the end you discover it was produced by the U.S. Sometimes it was made by religious organizations. Sign-on: Just before the start of programming, the typical station would announce its call sign, city of license, who it was licensed by, and that it was "licensed to owner X, at a frequency of Y to Z megahertz, by order of the Federal Communications Commission." This was typically followed by the National Anthem, usually prefixed with "and now, our National Anthem." Often it was a small film that was made by someone else and given to television stations to let them use it.Weekdays looked like this (all times U.S. For more information about them, see American Television Stations.ĪNSI stands for American National Standards Institute, an organization which acts to ensure various channels and stations meet agreed upon standards.įrom The '60s through The '90s, there was remarkably little variation in network TV schedules for commercial networks. Notwithstanding this, in most communities up until the late 1970s or 1980s there wasn't enough programming available to have anything in the early morning (this was, of course, the age before the Infomercial), and most stations went dark during early morning. Television stations were licensed for 24 hour operations, 7 days a week if they wanted to be on that much. Television stations were allocated by community, and the allocations were based on engineering estimates that would prevent two stations on the same channel within their reach, or even an adjacent channel. Such restrictions were never applicable to television, however, because TV signals travel by line-of-sight, with some exceptions. In the United States, because of shortages of space on the radio dial, and the fact that AM radio could travel hundreds of miles at night, some radio stations were restricted to daytime only or having other restrictions to allow older stations to continue to cover larger areas. Remember when you could tell what time of day it was by what was on TV, or at least on the VHF channels? note Pepperidge Farm remembers. Here is more information about BIOS files. Note that PS2 BIOS files can be easily dumped from your PS2, or you will need to find them elsewhere. These files are copyrighted so you are on your own to find them, but a quick search for a RetroArch bios pack should get you on your way. BIOS files are system files necessary for some emulators (GBA, Sega CD, or PS1/PS2), and are helpful in improving accuracy with other systems. If your game name matches the thumbnail name found in this directory, chances are that it will properly download the media for it.Īdditionally, an important component of a ROM library is maintaining BIOS files. If you have a question as to how a game should be named, I recommend checking out the Libretro thumbnails directory, which is what many emulators pull from for their media files. By using no-intro naming, you will be more likely to get box art automatically added when you load up your games in RetroArch or most frontends. When getting ROM files, I recommend using the “No-Intro” naming convention, which is the standard naming used for ROM sets within RetroArch and other emulation communities. ROM files are copyrighted and will not be shared on this website. For PS2 and GameCube on lower-end Android devices, I recommend getting PAL region ROMs, because they cap out at 50Hz which will give you better performance than struggling to reach the standard 60Hz found in NTSC region ROMs. Those noted with an asterix cannot play every game at full speed, and so performance may vary. Here is a general list of systems that can be played on Android. This controller also has a power passthrough, so you can charge the phone while playing (sadly the USB-C passthrough does not support video out).Īnother important aspect of retro gaming is to build your ROM library. This USB-C controller will wrap around the phone and provide a more seamless experience than clipping a controller to your phone. If you are using an Android phone, then I recommend a telescopic controller like the GameSir X2. Note that in order to use a USB controller, you will also need an OTG adapter to plug the controller into the device’s USB-C port (you could also use a USB hub to plug in multiple controllers at once!). You could use a bluetooth controller like the 8BitDo SN30 Pro, or a wired controller like the Betop BD2E. Speaking of controllers, there are plenty of options out there, but I prefer to use something that’s somewhat retro-friendly. You can use a larger card than these but then you’ll have a card that costs more than the device itself, and are you really going to play more than 512GB of games at once? 128GB cards: A 256GB or 512GB card will allow you to store even more of those larger games. A 128GB card will allow you to load EVERY 8-bit and 16-bit game out there, just all of the arcade games that work, and quite a few PS1, Dreamcast, PSP, GameCube, PS2, and Sega CD games (those systems have the largest file sizes). In general, I would expect to pay $20 for a 128GB card, $30 for a 256GB card, and $60 for a 512GB. The prices fluctuate all the time, so keep an eye out for deals. In general, I prefer the cards listed below, in order or preference. I recommend using a card from reputable brands like SanDisk or Samsung to use in your device. Some Android devices will have a microSD card slot, which is handy for storing game files. There tends to be a lot of overlap between any two person's INIs due to the "prefered" names that are used, but as you add variants of games to any INI, the exact short names that appear will differ depending on the exact variants and folder names that an individual has/used.Sandisk (left) and Samsung (right) microSD cards So unlike MAME where each game has a fixed internal name that is used to launch it, the short names in ScummVM are more or less an an index for each individual's scummvm.ini to let ScummVM which entry to refer to when starting. You will notice that some versions also have their own short names, like atlantis-amiga, but ultimately these are handled the same way in that if you have multiple versions, of that version, -N (where N is the next available number) will simply be appended to the end. The "(CD/DOS/German)" version was found first due to its alphabetical position from its folder name, so it was assigned atlantis, while the "Floppy/DOS/English" version was found second during the scan (again due to its folder name) so it was assigned atlantis-1. You also have to be careful to the fuel reserve. But keep in mind that when you advance, missions get harder.Īnyway, you also have shields that prevent you to lose a ball when it's going on the side and you can restore them thanks to buttons in the upper half of the pinball. You have three missions to do if you want a promotion but you can have four different ways to arrive to that and you can do the same mission three times in a row if you want it. My best rank is Ensign but as I don't use the nudge because I'm fast to reach the "TILT", I think that it can be considered as a good score. In fact, you have arrows to guide you: an arrow next to the bottom left buttons for choosing a mission, an arrow at the entrance of the ramp for accepting the mission, etc. I mean, I needed an user review for finally understanding how to rise through the ranks.ģD Space Cadet puts you in the shoes of a space Cadet who will rise through the ranks thanks to the executed missions. The first good thing about the game is that it brings pleasure when you understand the concept. Anyway, I've already played pinball games: Android from Epic Pinball, Loony Labyrinth and Crystal Caliburn from Little Wings. It lacks menus or score results window.3D Space Cadet is a pinball game already installed on my computer when I bought it.It can be playable with a Wii Remote or a GameCube pad.Also deleted the font that was included in EmbeddedData.cpp.In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable.The game now loads the good font that's embedded in pinball.exe.Running Windows Space Cadet Pinball on the Nintendo Wii ( Michael MJD) Locate and open SpaceCadetPinball.dol (or boot.dol in case you renamed it for the homebrew channel).Go to Graphics settings, then to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe.Open Dolphin, go to Config, then to the Audio tab, and select DSP LLE REcompiler (slow).Unmount the SD card, as Dolphin won't be able to access its contents while it's mounted.Copy boot.dol to apps/SpaceCadetPinball/ and game assets to apps/SpaceCadetPinball/Data/.Create and edit a virtual SD card following these instructions.Get the Dolphin emulator if you don't have it.Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file PINBALL.ogg, and put it along the other assets in the Data folder.Copy all PC game's assets to apps/SpaceCadetPinball/Data/ in your SD card.Copy boot.dol to apps/SpaceCadetPinball/ in your SD card.Rename SpaceCadetPinball.dol to boot.dol.Note: You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. These changes could also be useful for porting to other big-endian devices. The necessary changes were also made to make the original game's binary assets work on the Wii, as the Wii's CPU is big-endian rather than little-endian like PC x86. The original decompilation used SDL2 for rendering, but for this Wii port, native GPU rendering with the GX library was implemented as SDL for Wii is considered incomplete and did not utilize the GPU enough, causing slow performance. The port was based on a PC decompilation made by k4zmu2a. There are still some bugs here and there, but it's perfectly playable.It plays sound effects and music (if the player supplies the music in OGG format).Playable with the Wii remote and the GameCube pad. This is the current state of the project: It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. This is a port of 3D Pinball - Space Cadet for Nintendo Wii. Even popular social media platforms such as Facebook and SnapChat have begun introducing similar features into their own services. If you aren't sending money abroad, apps such as Venmo and Square Cash let you make free domestic transfers from your linked checking account. On larger transactions, you can expect to pay around 1% of the total amount. The fees at TransferWise vary by currency, but in general, transferring USD costs at minimum $3. TransferWise is sponsored in the US by Community Federal Savings Bank, but it provides service to customers of any bank in the US. If you're seeking a more affordable way to transfer money from one currency to another, person-to-person services like TransferWise might cost you less than a typical wire. Some institutions only allow domestic ACH transactions, while others may limit the number of ACH transactions you can perform per month. With ACH transfers, domestic transfers typically take 1 to 3 business days to arrive, and international ACH transfers will take even longer -if your bank allows them to begin with. International wires can take approximately two to three days for the money to arrive designated slow-to-pay countries can cause further delays. For a standard domestic wire transfer, you can expect the transaction to post within half a day. While wire transfers are processed immediately, on an individual basis, ACH transfers are processed in large batches. ACH transfers are cheaper than wire transfers, but they are slower to arrive and impose lower limits on the amount of money you can send in a single transaction. Wire Transfers: What's The Difference?Īnother way to send money is through Automated Clearing House (ACH) transfers, so named because they pass through the automated clearing house, a national electronic network for financial transactions. These rates are not always broadcasted, so it is important to read your account agreement and personal fee schedule to determine if the discount applies to you. There is no guarantee your local bank or credit union offers such a waiver.ĭiscounted Rates for Regular Wire Transfer Senders and/or Recipients: If you regularly send or receive wire transfers, you may qualify for a discounted wire transfer rate. However, many of these institutions only operate in certain regions, limiting their national availability. Transferring Money to Student Accounts: When sending money to a student, many smaller banks and credit unions will actually waive or reduce any incoming wire transfer fees to student accounts, so that a parent or guardian isn't charged twice. Wells Fargo: Members with the PMA package checking account and qualifying balances of at least $250,000 receive free incoming wire transfers. TD: TD Relationship Checking and TD Premier Checking account holders get free incoming domestic and international wire transfers. PNC: PNC Performance Select Checking account holders pay no fees on incoming or outgoing domestic wire transfers. Advance Savings and Checkings members pay the decreased $12 incoming domestic and international wire transfer fee. HSBC: HSBC Premier Checking and Savings account holders can receive free incoming domestic and international wire transfers. Like Chase, Citi offers a $10 discount on online-initiated wire transactions: outgoing online domestic wires are $25 and outgoing online international wires are $35. Chase offers $10 discounts on outgoing wires initiated online, making outgoing online domestic wires $25 (originally $35) and outgoing online international wires $40 (originally $50).Ĭiti: Individuals with Citigold Accounts also receive free incoming domestic and international wire transfers. Incoming domestic and international wires. Here are some examples that we found for America's biggest banks:īank of America: Rewards Money Market Savings account and Interest Checking Account holders can receive free incoming domestic wire transfers other wire fees apply.Ĭhase: Chase Premier Platinum Checking account holders receive free Furthermore, some institutions offer discounts for wire transfers that are initiated online. Having a certain savings or checking account with a bank may sometimes qualify an individual for free or discounted wire transfer services. How to Waive or Reduce Wire Transfer Fees However, a representative stated that the fees would most likely be in a range from $20-$35. HSBC does not list rates for outgoing domestic and foreign wire transfers until the time of transaction. Capital One 360 does not currently offer international wire transfer services "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Environment\" - Tells reg delete where to look for the key.reg delete - defines the application (reg) and command (delete) we're using.There is a lot there, so let's break it down a bit. reg delete "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Environment\" /f /v ExVar1 Keep in mind that you'll need to substitute your variable name for ExVar1 in the command below. Any time there is a space in a path entered in a command-line interface, you must use quotation marks around the path, otherwise, it is exceedingly likely that it will not execute correctly.Ĭommand to remove it. Queries the nameserver directly instead of your ISP’s resolver.Īdding +trace instructs dig to resolve the query from the root nameserver downwards and to report the results from each query step.This path contains a space. Provides a terse answer, usually just an IP address. Returns the records of that type found within the queried hostname’s zone. Returns any A record found within the queried hostname’s zone. These nameservers house the zones for a domain.ĪDDITIONAL SECTION: Additional information the resolver may need but not the answer to the query. In this example, we received the A record for the IP address 204.13.248.106.ĪUTHORITY SECTION: The authoritative nameservers from which the answer to the query was received. In this example, we asked for the first available A record for the hostname, dyn.com.ĪNSWER SECTION: The first available answer for the query made to the DNS. QUESTION SECTION: The query made to the DNS. Several pieces of information will be returned. Type in dig (any hostname) and press enter.ģ. Open Terminal (Mac and Linux) or Command Prompt (Windows).Ģ. is a domain with a label or node added to the front of it, and constitutes as a different hostname with a separate set of records than dyn.com.Īnother example of a hostname with a node would be. In the diagram above, dyn.com is a domain root and a hostname with a specific set of records attached to it.
I love the interactive aspect of cut-and-paste, as well as the opportunity to work on motor skills. INTERACTIVE PHONEMIC AWARENESS WORKSHEETSĮvery worksheet (all 65+) is cut and paste. (You know, just in case that sub can’t figure out the words. These picture based activities will lower the affective filer for such students. Don’t worry, I’ve included picture answer keys for every activity. I also find that my EL/ELL students are extremely intimated by text before learning phonics. Since the students are practicing hearing sounds in words, they need to focus on listening to the words and phonemes, rather than be distracted by text. You might still be thinking, “So wait…there are no words, Lauren?” Yes, that’s right, no words. I figured that if I couldn’t find such resources, neither could you! Today I’m sharing these free phonemic awareness worksheets with y-o-u.ġ00% PICTURE-BASED PHONEMIC AWARENESS WORKSHEETS Thus, I set out to create 100% picture-based phonemic awareness worksheets for my students. (I’m not talking about titles and directions, I’m talking about words with pictures.) We don’t need to practice phonics, we need to practice phonemic awareness. So many of the activities I find involve text on the student page. I don’t know about you, but I really struggle to find no prep worksheets and activities to foster phonemic awareness skills for my kindergarten, first grade, and second grade intervention students. These free phonemic awareness worksheets provide excellent practice no matter which skill you are working on! Phonemic awareness skills are so important for new readers. Also, as Earth rotates on its axis toward the east throughout the hours of the night, the whole sky seems to shift toward the west. That is why we have a different Star Finder for each month, as different constellations come into view. We see different views of the Universe from where we live as Earth makes its yearly trip around the solar system. Even the Apollo astronauts going to the Moon had to know how to navigate by the stars in case their navigation instruments failed. Sailors have steered their ships by the stars. So, since humans first noticed the night sky they have navigated by the stars. During one human lifetime, they change hardly at all. Because they are so far away, the shapes and positions of the constellations in Earth's sky change very, very slowly. Yet they all appear from Earth to have the same brightness.Įven the closest star is almost unimaginably far away. And Mintaka at the right side of the belt is 916 light years away. (A light year is the distance light travels in one Earth year, almost 6 trillion miles!) Alnilam, the star in the middle of the belt, is 1340 light years away. For example, Alnitak, the star at the left side of Orion's belt, is 817 light years away. Other than making a pattern in Earth's sky, these stars may not be related at all. For example, Orion is a group of stars that the Greeks thought looked like a giant hunter with a sword attached to his belt. If you join the dots-stars, that is-and use lots of imagination, the picture would look like an object, animal, or person. Or, just find any constellation!Ī constellation is group of stars like a dot-to-dot puzzle. In this case, just try to find the constellation that is nearest to the part of the sky you picked. Open the panel to see the name of a constellation (highlighted in red) she will try to find in the sky for this month.įor some of the months, not every part of the Star Finder may show a highlighted constellation for you to find. For example, if he chose "Lyra," you would open and close the Star Finder 4 times, once for each letter: L - Y - R - A.Īsk the player again to pick one of the four constellations visible. This time, open and close the Star Finder once for each letter to spell out his choice. Then, ask the person to look inside the Star Finder and pick one of the four visible constellations. |
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